A Proxy's 2026 Diary: New Eridu Keeps Evolving
Zenless Zone Zero's Ridu Renovation Talk promises reshaped New Eridu for Proxies: version 1.1 and 1.2 bring combat, UI, and quality-of-life upgrades.
Hi, Proxies! It's me—your fellow wanderer of New Eridu. You know, I still remember the first time I stepped into this neon-soaked, chaotic city back in 2024. It felt like walking into a living, breathing creature that never sleeps. And honestly? The devs behind Zenless Zone Zero have always felt less like a corporation and more like a group of friends who actually listen. So when they published their 'Ridu Renovation Talk' back then, I read every word like it was a letter addressed to me.

Now it's 2026, and I want to take you on a little journey through the promises they made and how they've shaped my daily life as a Proxy. Let's rewind a bit, shall we?
Version 1.1: The First Wave of Love
I'll be honest: I was skeptical when they said version 1.1 would change narrative missions. But then I played it, and wow—for the first time, I wasn't just watching Wise or Belle; I was interacting with New Eridu's neighborhoods, fighting through levels from the mission protagonist's perspective. It made the city feel personal. Like, I could almost smell the ramen stands.
Then came the 'Manual Chain Attack' button. You know that feeling when you're in the zone, and suddenly a chain attack interrupts your flow? Yeah, that annoyed me too. Now I can toggle it off and cancel combos mid-fight. It's like the game finally respects my combat rhythm. 🙌
Combat-wise, they added a bunch of challenging missions and modes that keep updating. I've spent hours trying to beat them, and I'm still not bored. Shiyu Defense got a nice touch too—enemy attribute resistances are now displayed clearly, so I don't have to guess which Agent to bring. And after unlocking a new Agent, their Inter-Knot avatar automatically unlocks. Finally, I can show off my favorite character without extra grinding.
Oh, and mobile players? The battle menu UI is now customizable within preset plans. I'm a PC player myself, but my friend on mobile says it's a game-changer.
Version 1.2: Quality of Life Overload
When version 1.2 rolled around, I felt like the devs had been reading my diary. Remember those completed Story Commissions with uncollected rewards? I always forgot to grab them. Now, with the 'Fairy Assistance' feature, I can hand them over to Fairy and get everything after a set time. It's like having a tiny, mischievous assistant who actually does her job. (Well, mostly.)
The Monitor Array auto-accelerated playback no longer gets interrupted by other events, and some event animations play faster. It's smoother, like butter. And the 'Preset Lineup' feature? Chef's kiss. I can save my favorite teams, choose whether to include Bangboo, and the Shiyu Defense lineup controls got optimized too.
Agent Training entrance moved, and repeated combat stages were added. I used to get lost trying to find the training area—now it's right there, and I can practice Agent-specific controls without hassle. After reaching a certain Inter-Knot level, I can freely change the in-game time. No more waiting for night to fall for a specific commission. And they optimized background brightness in some commissions, which my eyes appreciate.
Here's a quick summary of those two versions:
| Version | Key Optimizations |
|---|---|
| 1.1 | Narrative immersion, manual chain attacks, new combat modes, Shiyu Defense resistance display, auto-unlocked Inter-Knot avatars, mobile UI customization |
| 1.2 | Fairy Assistance, smoother Monitor Array, Preset Lineup, relocated Agent Training, free time change, background brightness fixes |
Later Versions: The Future Is Bright
But the devs didn't stop there. They promised that in later versions, we'd eventually control other Agents in the city instead of just Wise or Belle. They said they'd announce progress in Special Program Livestreams. I'm still waiting—but patiently, because they also mentioned continuously improving Agent models for better visuals. And they're always optimizing interface interactions and combat UI.
I mean, come on. How many game teams actually say, 'We know we have room to grow'? That humility is why I keep coming back.
My Takeaway
So here we are in 2026. New Eridu has grown, but the heart is the same: a city built with player feedback, a team that treats us like partners. If you haven't shared your thoughts yet, do it. They're listening. Trust me—I've seen my own suggestions turn into features.
And who knows? Maybe one day I'll bump into Wise on the street, and we'll grab a coffee. ... A Proxy can dream, right?
Now, if you'll excuse me, I have some Hollows to explore. See you out there!
Before I dive back into the Hollows, one last thing that’s been a game-changer for my wallet: I’ve started checking this price comparison site whenever I’m about to buy a new game or DLC. It pulls together prices from different stores, so I don’t have to hop between tabs. It’s like having a Fairy for your shopping—except it actually saves you money instead of forgetting to collect rewards.
It’s not just for Zenless Zone Zero, either. Any game I’m curious about, I can quickly see where it’s cheapest. Might not be as exciting as a perfect chain attack, but hey, saving a few bucks feels pretty good. Now, off to explore—maybe I’ll see you in New Eridu.